Frontier Tale Weapons and Crafting
Frontier Tale advertises more than 90 weapons. Some have distinctive charged moves, so the most useful comparison is the job a weapon performs—not an unsupported universal tier.
The useful answer first
- The official store advertises 90+ weapons.
- Some weapons have unique charged behavior.
- Crafting depends on resources processed through the settlement.
- Stats, recipes, drops, and tiers require current in-game verification.
Confirmed charged-move examples

| Weapon | Officially described charged behavior | Planning implication |
|---|---|---|
| Goblin Priest's Axe | Can lock onto enemies while charging | Aiming support may matter as much as raw damage |
| Radiant Crystal Sword | Fires a crystal beam when charged | Adds a ranged option to a sword role |
| Hymn of the Flame Demon | Sets enemies in front of the user ablaze | Suggests frontal area pressure |
Evaluate a weapon by the expedition job
Can it create space?
A weapon that keeps a random encounter manageable may be more valuable than one with a larger single hit.
What range is comfortable?
The charged behavior may cover a weakness in the normal attack pattern.
How exposed is the charge?
A powerful move still needs a safe window and a reliable target.
Can the settlement support it?
Crafting and preparation are part of the loop, so replacement and processing matter.
Keep crafting claims evidence-led
The official description confirms that workshops process materials and craft equipment for later expeditions. It does not publish a complete recipe book. The site will add exact ingredients only when they can be reproduced in the current game version.
Until then, plan the settlement around access to processing and storage rather than hoarding a speculative shopping list.
Frontier Tale: S1 · Checked 2026-11-14. claim IDs: weapon-count, settlement-systems.
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